IRONFALL DEV LOG
ALL 18 UPDATES · NEWEST FIRST
Every update to Ironfall, written up as it ships: what changed, how it was made, how to try it, and what is still rough.
- 1STA dog you can always findNEWDog readabilityUPDATE 18
- 2NDEight dogs you can tell apartDog breedsUPDATE 17
- 3RDMeet your dogCompanion dogUPDATE 16
- 4THThe title screen wakes upTitle screen comes aliveUPDATE 15
- 5THWalls break openBuilding set polishUPDATE 14
- 6THRust dripsStudio splash, take twoUPDATE 13
- 7THPoint and clickMouse controlsUPDATE 12
- 8THWalls built from blocksSix building materialsUPDATE 11
- 9THReasons GamesStudio splashUPDATE 10
- 10THA proper front doorThe title screenUPDATE 09
- 11THDay and night, real weather, and the wasteland finally makes noiseLighting, weather, game feel and audioUPDATE 08
- 12THMechs that look like machines, and shots you can see landCombat art and effects polishUPDATE 07
- 13THRaiders, mechs, and a fight for the baseEnemies and combatUPDATE 06
- 14THCraft, build, and push back the darkCrafting, base building, recipe discovery and fog of warUPDATE 05
- 15THA first vehicle, built in 3DA test of the 3D-to-sprite pipelineUPDATE 04
- 16THThe world is now open and generatedProcedural world, gathering and inventoryUPDATE 03
- 17THSetting the art directionThe first real art passUPDATE 02
- 18THDay one: the foundationProject setup and the first playable characterUPDATE 01
UPDATES LOGGED: 18
LAST SAVE: 2026.10.13
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